00 -- Pharmville by me. I feel like this one will make money.
95 -- Room Scheduling by T.D. Gonzales. I think we should do this and give it to UNM to save ourselves the trouble of being victim to their cruddy systems. We might find that it's harder than it looked.
85 - Locus Log by Nishant Sreedharan. I find it interesting that the example pictures in the proposal anticipate the hijacking of the system by spammers trying to sell merchandise. Is there a way to avoid that? Also, there are tools that use flickr and picasa pictures, and show recent geocoded posts on a map. There are other applications that display useful information about things you are looking at through the camera. If we're saving text streams, why even worry about showing it on an augmented reality app? Why not just geocode messages and show a map with nearby messages from merchants and other people? It actually might be cool what people nearby you have "floated" to the airwaves -- a new way of learning about the world, rather than via friends or people you follow on facebook or twitter. Can we accept a new medium like that? It might be cool! I'd be worried about people abusing the system with profanities, but it has tons of possibilities if that can be controlled!
80 -- Thaumaturgy by Justin Dawson. This is a great idea. I hadn't played the games referenced before, but have checked them out and think this is a very viable idea, and could be completed (not passed through the iPhone store, though) with polish by the end of 12 weeks. Since I've programmed for the iPhone, I wouldn't mind this at all.
78 -- Remote Home Control by Alan Hayward. I assume that control of devices can be done through a secure radio or wifi transmitter? How will we contain costs for hardware? If your company is investing the cost of pulling this together, I would be happy to be part of the team, working on low-level components or on iPhone- and Android-related ends. Cool idea, yet one that may have a pretty small market for quite some time. The easier we make it on the user, the better, unless or initial audience is for hackers.
76 -- Tech Shop Management by Alexey Kuliashevich. I also am very interested in writing software like this, based on what I see no matter where it seems I look in the business world, from restaurant chains to schools and other small businesses. Everyone has crappy DB management software. I think security needs to be thought of, also, because of terrible hacker situations that have happened in major commercial chains across the world.
68 -- Bit Boutique by John Donahue. This would be very hard to do -- realistic physics for clothing has been a recent bane of animators, such as in Disney's Tangled. But it would be a great exercise.
67 -- Arduino System by Isaiah Griego. The idea sounds kind of like the Carnegie-Mellon Alice project, but for electrical engineering also instead of just software design. It would be really cool to design something with the boards.
55 -- Military Prep Tool by April Suknot. This would be a pretty neat tool, and could possibly be funded or sold to the military.
45 -- Machin Identifier by Donald Swartz. Would this be mainly a database-type program, or would we use algorithms to categorize pictures of stamps? That would be cool too.
41 -- Nth Sense by John Donahue. I'd be interested in making a specific application or two that utilizes the ideas here. The proposal was a little too... generic.
40 -- Voice Recognition / App Launcher For Ubuntu by Geoffrey Alexander. Developing a good library for recognizing speech is hard. The best would utilize a sophisticated neural net that learns dialects and phrases. Dragon Naturally Speaking is a phenomenal program that does it all, and it works on Ubuntu when using Wine. I don't know if it will open apps on Ubuntu, but you can program custom phrases to do stuff, so it might be hacked. So building this might not have the highest utility value, besides making life easier, perhaps, for Ubuntu users. It does look very doable, however.
38 -- Integrated Chat and Game Environment by Seth Morris. Shouldn't we use javascript instead of Java? This would be an interesting challenge. Trying to run multiple games in the same "environment" that includes everyone chatting might result in a lot of problems, especially when individual games crash. I think things would still need to be compartmentalized. Maybe making an app on Facebook would be the way to go -- take the example of Farmville but make an environment with games. Use facebook's chatting capabilities. Might be more successful, who knows? You could avoid a lot of the overhead of things that weren't considered by the proposal -- creating a webpage, marketing the program, having a large user base, etc.
37 -- Workbook Learning Application by V Steinhaus. Decent but there are tons of competitors that are high quality and also free. I personally love using the free flashcards databases and applications for my studying.
35 -- Tournament Management Software by Erich Doll. What about open source alternatives, like http://sourceforge.net/projects/opensourcetms/ ? I think it would be neat to push forward an initiative like that one and make it better. By the way, Java doesn't create "pleasant" visual experiences. I don't see any reason why this couldn't be implemented for iPhones or Droids, except for the lack of desire to learn a new platform / programming language. It might be more successful if it was available for the iPad!
25 -- Zombie Survivor game by MM. Might be alright, but wouldn't stretch us much.
23 -- Social Networking App by Amr Saad. My comments on this have been made elsewhere.
20 -- PhAT software proposal by Ben Russell. It went from Physics simulation to talking about teaching physics. Is this a virtual classroom? The proposal goes from teaching students, to being an multi-purpose "blackboard" type tool where grades can be tracked, etc, finally to being about building a realistic 2d physics engine that will be plugged into some kind of virtual classroom / blackboard system. A waterfall method is being used to design the process for completing the project. The main components, even whittled down as they have been into 3 separate section, don't have the feel like they'll mesh well. A "2d" physics engine sounds interesting -- but why not just use an open source engine that is already out there, and modify the source to fit your needs? I can think of a few...
15 -- Virtual Visual Chat Room by Torin Adamson. Think: Second Life (or an online The Sims). I see it was already noted in the project description. I don't see why it would be important for webmasters to all have their own chat client worlds integrated into their sites (maybe private businesses for their internal webs...). If you let users upload whatever they want to, you might find hackers very interested in testing the limits of the idea. Clutter! K. I. S. S. =). Given your background, it might be nice to implement part of an RPG engine instead.
13 -- Food Blogger Software by Katherine Nystrom. I don't see how the "Food Blogger" vs. ordinary cook needs a way different application than normal. It was only alluded to, but I couldn't find it explained. Thus, I see no niche to be filled, especially given the variety and quality of applications already out there.
11 -- DragonRise by Tony Hickerson. Unfortunately, I'm burnt out on making online games, etc.
10 -- iPhone Game App by Carlos Alvarez. A 2D networked multiplayer shooter. Good luck.
5 -- Collaboration Software by Erick Aldaz. I think he needs to use his hypothetical software to make things clearer in the proposal.
3 -- Class Match by Dustin Hart. Unfortunately, the needs of students can readily be met by 1) webct / blackboard programs already integrated with students' schedules, 2) Google groups, and 3) actually going to class, meeting and knowing people, and organizing study groups. I find it interesting that the proposal mentions a few times that it's not trying to replace facebook. I agree -- it's not only trying to replace facebook, but also webct, google docs, etc. The timeline and entire project are entirely infeasible.
0 -- Curtain Fire Game by Kevin Williamson. This kind of game is fun, and would be pretty easy to make. Too easy for this class (think 251), and given the lack of detail or confident backing this project has, I can't say I want to be near it.
No comments:
Post a Comment